It would be a nice option to be able to smelt arrow head s down to get an ingot for every, I dunno, say 20 arrows or so or whatever the quantity is that you use for crafting them. Make sure the mod is active in the Wrye Bash mods tab. Of course not legal anymore trying to follow an earlier guide and advice, I think I bunged something up. The chicken and pheasant feathers were out of necessity since the other sources are so much harder to come by. Any mod adding items to chickens, or altering pheasants, will be incompatible without Wrye Bash. Light sources don't show up on the smithing menu at all. And since you're adding new ways to level Smithing I'm guessing it would probably be a good idea for me to combine your mod with a mod that slows it down a bit.
That was before I actually tried. Ars metallica also adds it and every faction armor but only when you're a member of that faction. Mine all of the ore since you're there, but remember to pick up the spell tome on the table, Transmute, and process to turn your iron to silver and silver to gold. Sorry, I have a hard time recalling exact names for a lot of things, however, I'm pretty sure I got the mods name right. I have it all from 2009-2015 for example. Go to any post by such as the one at the top of this page and click the Archives link in his signature bar.
Despite all this, the tools are still available online. One of the mods camping mod? Could always check in with him atleast and see how he did it. It's a good mod, as all vanilla armors that unlock as your smithing lv increases have 0 crafting items needed. I switch them out using the Change Animation option on the scene controller, but is there a way to specify? Besides, the game doesn't allow for multiple products of a single smithing operation. Honestly, I don't know where is on YunDao.
After you've turned all of that iron into gold, smelt it and make gold rings. If you are going to grind smithing, it is best to grind whatever item this is for your level. Region Location Veins Ores Ingots Whiterun Hold Halted Stream Camp 16 4 Solitude Solitude Blacksmith 5 42 Winterhold Fort Fellhammer 10 10 Falkreath Hold Embershard Mine 9 2 2 The Rift Treva's Watch 1 3 18 Hjaalmarch Sorli's House 4 19 Haafingar East Empire Company Warehouse 21 Falkreath Hold Knifepoint Ridge 6 3 The Reach Blind Cliff Cave 6 Eastmarch Gloombound Mine 6 The Pale Iron-Breaker Mine 6 Riften Blacksmith 2 15 The Reach Left Hand Mine 5 The Reach Nchuand-Zel 4 Hjaalmarch Rockwallow Mine 4 The Pale Forsaken Cave 11 Haafingar Haafingar Stormcloak Camp 10 The Pale Nightgate Inn 10 Hjaalmarch Stonehills 10 The Rift Forelhost 5 5 Haafingar Jala's House 9 Haafingar Solitude Lighthouse 1 8 Eastmarch Lost Knife Hideout 3 The Rift Northwind Mine 3 Solitude Proudspire Manor 8 Solitude Evette San's House 5 Whiterun Hold Riverwood 5 The Reach Understone Keep 4 1 The one that I've found more easy to farm is going to Halted Stream Camp, northeast of Witherun, there will be few guys to kill, go into the mine, kill everyone and in the table of the chief bandit will be a spell book, use it, it will transform iron ores to gold and etc, if you're low in magicka use the wait tool, and put in one hour every time your magicka is low, hope it helpd :D I've found that farming ore is too time consuming. I mean, what parameters in the settings file are responsible for this? I just glanced through your load order. Posts: 3429 Joined: Tue Nov 06, 2007 12:17 am Compatibility Any mod which alters the base smelter object or the base tanning rack object is incompatible.
I'm sure I'll come back to modding Skyrim on Xbox again. Imagine a stronger lockpick item which basically gives you a fortify lockpicking effect when you use these expensive to forge but more durable lockpicks. Your load order is bad and reflects that you a new to modding. A good idea would be drinking an enchanters elixir first, And if you're enchanting Skill is good enough you can reduce the magica cost of your transmute spell to 0%. When you sign up for Nexus you agree to a ToS that says you will not do these things.
Seems like there are others too that don't leave hides but I can't remember. If it ends up too fast, yes, you'll want to use something alongside to slow down the advancement rate. Can anyone help me out? The crafting system is one of Skyrim's better features, but for thieves and archers, there's not much use for the system. Posts: 3355 Joined: Sat Dec 16, 2006 8:10 pm I thought the chickens thing was a joke, but i assume that's for feathers? Doesn't affect perks, just recipes and making the smelter and tanning rack contribute to smithing skill. Are there any mods out there that allow craftable blades armor? I would try deactivating any mod that adds extra people, objects, or foilage to the front of Whiterun one at a time. Of course we are talking realism in a fantasy game here.
A simple mod to expand on the crafting system in Skyrim. I'll be streaming the entire playthrough as I play, and recording important details through the chat. Any mod adding items to chickens, or altering pheasants, will be incompatible without Wrye Bash. Not sure if helpful, but Chesko's Frostfall has torches craftable, sort of. The main thing i dislike from this mod is the added xp from mining and smelting.
I also found that for each type of item you can create Orcish, Elven, etc. The gold rings sell for more than the Emulates and you don't have to waste precious gems on them. Thieves can make guild armor. So I'm limited to fur and leather armor. Right now I am a bosmer druid. Those are the and the. I wonder if you could modify some animals to leave a hide that should.
}Light Property Torch01 Auto MiscObject Property FakeTorch AutoEvent OnContainerChanged ObjectReference akNewContainer, ObjectReference akOldContainer Utility. Activate the mod using whatever management tool suits you. Requires the Advanced Armors perk. A couple of those smelting mods had that feature. I didn't see it mentioned here, but did you alter the rate at which Smithing levels? Find a vendor that sells it, buy them out, sell them something if you have something that will get your money back, then quick-save, attack them, quick-load and they have money and inventory back in full. Thieves can make guild armor.
So I'm limited to fur and leather armor. Requires improved versions of the regular Thieves Guild Armor and the Advanced Armors perk. They all have the same vanilla fur appearance, but you can craft them in standard, elven, scaled, glass, and dragonscale quality. I was following an old tutorial which I think is now outdated. Is it possible to construct Ebony or dragon bone lockpicks? I think immersive needs to be reinstalled because it started right after I put in a mod that adds the immersive armors to bodyslide.